
Destination SkillQueue
Are We There Yet
2703
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Posted - 2012.09.26 20:05:00 -
[1] - Quote
Souris Ustarte wrote:Lord Ryan wrote:Quote:Why are people so Negative! Because it takes forever to train the skills and earn the ISK to acquire whatever you dream is. By the time time you reach your goal it will be nerfered. Also ISD. I completely agree. this is the trouble with all mmos...it takes time to get what you want and when you get it the devs devalue it. It's why games like world of warcraft have lost so many players and it will happen to eve too...much to my disgust. Figured this was the MMo to see me to my grave...starting to think otherwise since some of the "improvements" that we have had recently and are soon to get. Srry this was a negative post. Doom is coming. Break out the shrouds.
This is just you getting trapped in your personal choices and negativity and not how reality works. If your goal was to fly something specific, rebalancing can't affect that. If it was to fly the most overpowered ship, do some chest beating and to pwn others, tough luck. If it was to fly something specific and be effective while doing it, you can still do that. How you feel is something we get every time something is changed in this game and what usually happens is a few dozen people rage quit because of changes to the game, but the actual game is almost always better afterwards and those changes tend to open up a lot of new options or shake up the status quo.
Constant change also isn't a problem with MMOs. It's a requirement for their continued survival and thriving. If you keep overpowered things the way they are, the game becomes stale and people leave. If you just add new powerful things and don't rebalance existing content, you make old content redundant and can actually reduce the amount of relevant content in your game and/or just increase the mandatory grind people have to do to reach the competative gear/content. Piling up new things on top of broken old content also creates troubles, since the foundation you're building on is already broken and constantly creating enough new content for the players isn't really feasible.
The sensible thing to do is to occasionally step back, look at the big picture and make a plan. Then with that plan in mind you make a balancing pass to make sure all of the existing content stays relevant and has a competative place in your grand vision. This is what CCP is currently doing and while we're just in the early stages of tiericide and the related rebalancing, so far the results have been great compared to the situation before the changes. Naturally we have had rage quitters and will continue to have them, but the game is again better after the changes and keeps on chugging along like normal. |